Catalogue information
In the 12th century, influential monastic orders vied for power behind the scenes. The players face a difficult task to form power blocks. To this end, they build monasteries in crucial places with the help of playing cards and place counselors at the courts of the different kingdoms. Halfway through the game, the monasteries are scored and the players receive points. The devil is in the tail: during the final count, not only the monasteries are examined again, but also the appointed councilors and the international alliances that come from them Number of players: 3 - 5 Age: from 12 years old Running time: 50 - 60 minutes Content: - game board - 6 score markers - 40 counselors - 100 monasteries - 55 territory cards - game rules
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