Catalogue information

LastDodo number
1118797
Area
Board games
Title
Kubb
General name
Manufacturer / publisher
Kind of game
Collection / set
Number in collection
Year
Number of players
2
Author / designer
Theme
Language
Dimensions
39,8 x 28,8 x 15,5 cm
Details

CUBB It is often claimed that the game originated during the Viking Age and that it was preserved on Gotland, but that appears to be a marketing story by manufacturers of the game and cannot be confirmed. There are folktales that prove that Kubb was played in various places in Sweden in the early twentieth century, but it remains to be seen how much the rules of that time correspond to the way the game is played today. It is worth noting that the Föreningen Gutnisk Idrott, which was founded in 1912, never named the game as one of the traditional Gotland games. The game shows similarities with other bowling-like games and it is possible that these games share a common medieval resource. The strongest deviation that characterizes Kubb, the fact that two teams face each other, seems to be a twentieth century invention. The first commercial Kubb games were produced in the 1990s and the previously unknown game quickly became very popular. There is now international interest in the game and since 1995 world championships have been held annually in Gotland. Parts of the game The game consists of 21 parts: Ten kubbs, beam-shaped wooden blocks about 15 cm high and 7 x 7 cm in diameter. A king, a larger beam-shaped wooden block about 30 cm high and 9 x 9 cm in diameter, sometimes with a crown at the top. Six throwing sticks, wooden cylindrical sticks about 30 cm long and 3 to 5 cm in diameter. Official diameter used at the World Cup and NK Kubb is 44 millimeters. Four corner sticks or other markings to indicate the corners of the field. Match dimensions of the playing area are 5 x 8 meters. Starting position Kubb is normally played on a rectangular field of approximately 5 by 8 meters. There are no official rules about the size of the field and the field size can be reduced for younger players or to shorten the game time. The material played on is usually grass, but the game can also be played on any other solid ground type. The corner sticks are inserted into the ground to define the field. There are no further markers to indicate the edges of the field. The narrow edges of the field are called the "baselines". The king is placed in the center of the square. An imaginary line, parallel to the baselines, separates the court into two halves. The kubbs are dropped on the baselines. There are five on each line. Rules The number of participants in the game can be determined without obligation. Usually, each team has an equal number of players. Each turn in the game consists of two phases for each team. Team A throws the six throwing sticks from the baseline to the kubbs standing on the opponent's baseline. The throw must be underhand and the sticks must touch the kubbs with the ends. It is not allowed to throw the sticks sideways or throw them in such a way that they arrive sideways. The kubbs knocked over by Team A are then thrown into Team A's half by Team B. Team A then places these kubbs upright where they landed. These kubbs are called field kubbs and are different from the kubbs placed on the baseline at the start of the game. Now it's up to team B to knock over team A's kubbs. Before knocking down the kubbs on the baseline, any field kubbs must be knocked down first. Any kubbs knocked down under these rules are then thrown back into Team B's field by Team A. If a team fails to knock down all the field kubbs on the opposite side of the field, the kubb still standing furthest forward determines the new baseline. For knocking down kubbs, players may now walk forward to this imaginary baseline. This rule only applies to knocking over kubbs. For knocking over the king and throwing kubbs to the other side, the original baseline must be used. In this way, the game continues until one team knocks down all the kubbs on the opposite side. If the throwing team then has throwing sticks left, they can be used to knock down the king from the original baseline. If successful, this team has won the game. During the game, if the king is knocked down by someone too early, the opposing team has won the game and the game ends immediately. Often a "best-of-three" is played, in which the team that first won two rounds of play can call themselves the winner.

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